You'll find yourself trapped in a room with a glass ceiling. Acquire it the same way you did during the last test, and place both cubes on the buttons to open the door. The second cube you need is in another pit. Across from you is the second platform - fire your blue portal behind the cube, then walk through the orange portal to grab it. Fire your blue portal into a wall and walk through it to reach the first platform. The next chamber contains two elevated platforms. ![]() Place the cube on the button to open the door. Jump into the pit, fire a portal on the wall, grab the cube and walk through it. The first chamber (with I'm assuming is 03, though it doesn't appear to be numbered) contains another simple cube/button solution. Fire your blue portal on a wall near you and walk through it to cross the gap, then shoot one across the second gap, by the exit, and walk through the orange portal. Walk up the broken catwalk and continue through the halls until you jump back into the test chamber. Take some time to look at the art, then create a blue portal in a wall and exit the area through the existing orange portal. Test Chamber 02įollow Wheatley's instructions until you've acquired the portal gun (yay!). Finally, exit the chamber by pressing the button to open a portal in the third room. Next, press the button in front of the left room, enter it, and place the box on the button. Press the button in front of the room to the right, which contains a box, then walk through the portal on the rear wall to acquire the box and bring it back. This chamber contains three glass rooms, and a portal can be formed within each by pressing the button in front of it. In other words, put the cube on the button. His actions are rather logical consequences of his initial programming as a "bad idea bear" and the limitations of Aperture's AI technology, which seems to tend to the megalomaniacal in any case.The first test simply introduces the relationship between cubes and buttons. So to summarise, Wheatley's personality probably doesn't change throughout Portal 2. GLaDOS, for example, is much more bearable in her potato powered incarnation, but with the exception of her treatment of Chell, shows no inclination to rein in her crazed ways once restored to control of the facility. Also, there seems within the Portal universe to be a strong suggestion that power is a huge corrupting influence on AIs. His programming relies on him not questioning his most stupid and harmful ideas, so it's hardly surprising that his tendencies towards meglomania come to the fore. ![]() His power craziness post insertion probably comes from a similar place. ![]() Note especially that Wheatley's initial "help" with progressing through the complex is invariably useless or harmful, which seems to support GLaDOS' claim. After he takes over, Apeture starts falling apart precisely because every idea Wheatley has for fixing the problems in the facility is a bad one (much like the turret crates). Wheatley is presumably completely unaware that he is programmed in this way. Wheatley is not really being evil, just following his programming. So, faced with the problem of GLaDOS being out of control, his suggested solution is to replace GLaDOS with Wheatley because this is a really bad idea. Wheatley's personality does appear to change once he takes over from GLaDOS, but this I suspect is a natural consequence of his stated function. GLaDOS later reveals that Wheatley was an intelligence dampening core, designed to slow her down by feeding her a constant stream of bad ideas which she would have to process before rejecting.
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